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Monday, December 31, 2007

Get the Most Out of Your FastPass

Long lines and restless guests in popular queues are a thing of the past at walt Disney World. At least it is for those who choose to take advantage of Disneys free service: FastPass.

So what is it?

FastPass debuted in 1999 and was embraced as a brilliant innovation in theme park engineering. This computerized system allows visitors to avoid standing in line for the most popular attractions throughout the walt Disney World resort. Many guests did not understand the system at the time and some still do not. As a matter of fact, during the three and a half years I was a cast member at the Disney-MGM studios, I would often overhear guests remark: Hey, thats not fair! Those people pay extra and get to cut ahead of us in line!

How does it work?

The FastPass attraction reservation system is very simple to use and best of allits free. Go to a participating show or ride, locate the FastPass machine and insert an admission ticket for each person in your party who wishes to enter the attraction. The FastPass machine reserves a return appointment for your party and prints a pass for each ticket with a one-hour window (for example, 10:20-11:20 a.m.). From here, you can feel free to explore the less crowded attractions in your selected park. During that one hour time frame, you can usually squeeze in two (maybe three) smaller attractions instead of waiting in that bloated line. Give yourself at least 15 minutes to be able to make it back in time for your designated FastPass time. When you arrive at the attraction, simply hand the cast member standing in front of the FastPass entrance your passes and youre in!

Wow, thats so cool! I think Ill get one for every ride!

Not so fast. In order for Disneys FastPass system to work properly, they had to implement restrictions on the amount of FastPasses a guest can hold during a given period of time. Each guest may hold one FastPass for one attraction every two hours or after the one hour window expires; whichever comes first. Why? If everyone were able to come in to the parks and get a FastPass for every attraction at once it wouldnt be very fast, would it?

Great, Im ready to go!

The most important factor in getting what you want out of your Disney World visit is time management. Now that you know the FastPass system inside and out, youll be able to get out there and experience more of what the walt Disney World resort has to offerfaster, of course!

Article Source: orlando vacation

Jose M. Negron has been a resident of orlando, FL for the past 17 years and is a copywriter and web programmer for affordable Travel, LLC and http://www.orlandovacation.com Feel free to visit to read more articles by this author or contact him directly: jose@orlandovacation.com

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Myth of the Mainstream

'Mainstream' - a principal current of a river, 1667, from main (adj.) stream, hence, "prevailing direction in opinion, popular taste, etc.," a fig. use first attested in Carlyle (1831).

I propose that the concept of 'the mainstream', be it music, art, ideas, politics, entertainment and all other social constructs, is and has always been a social myth.

The key to this argument lies in the cyclical nature of the market economy, political thought, and technological advancement. For sake of simplicity, I shall concentrate solely on the development and eventual disintegration of the concept of the 'mainstream'.

What came before the MP3? The CD.

And before that? Vinyl.

And before that? Shellac and wax drums for musical boxes.

And before that? Sheet Music. Musical Scores.

As funny as it sounds now, at the very dawn of 'Popular Music' or pop, a 'Hit' technically accounted for the total sales of a sheet of music, a musical score. The expectation and reality of the market was solely reliant on availability of current technologies at the time (namely music boxes and pianos) and the musical ability of the consumer.

For the main part it was more economic to purchase an upright piano rather than a the musical box, purchasing songs for a music box was a privilege of the rich. Imagine paying $500 for an mp3 track? No one in their right mind would, yet the physical nature of such devices meant that supplying a range of music for any device would be beyond the reach of the masses. The 'Player Piano' moved things along somewhat, creating rolls of punch paper reduced the costs considerably. For many this was new technology was still out of reach of the average, or even middle income family.

For most, instead of an Ipod, there would stand, pride of place in the Sitting Room or Parlour, a basic upright piano, of which at least one member would be able to read and play music, and the others would at the very least need to hold a whole gamut of decent notes to make the performance painlessly entertaining. The more savvy music publishers (yes they were printers and nothing more), realized early on that if they wanted to increase their sales they'd need to expand their market.

A few seemingly harmless pointers to publishing a popular 'hit' led to a series of hard and fast rules that held back the creative growth of the music industry for over a century.

Family friendly. Their market was the Middle-Class Family, they had money, Sunday Evenings with little to do, a strong moral and religious upbringing and a very definite idea of what music should do.

It shouldn't offend, anyone, anywhere, anyhow. It cannot include any mention of any controversy. The melody must be light, instantly engaging and simple to follow. The whole family must be able to join in and not feel awkward or embarrassed in anyway. Basically hymns.

The market began to fracture eventually, songs for the kids, religious, risque ditties for young lovers and dirty old men, then came style... jazz, blues, big band. Finally wax rolls for musical boxes gave way to shellac and eventually Vinyl discs and as the sound quality improved, and the availability increased and prices reduced, finally those that played the piano instead of a Gramophone, were the rare exception.

The world has changed a lot since then, but as with all things fashion has a funny habit of repeating itself. More and more iPod fans and mp3 addicts are beginning to manipulate their own collections, with the development of a whole series of cheap and cheerful music mixing software releases on the way, it doesn't seem so far-fetched to imagine a time in the not so distant future where rather than the 'Mainstream' we will be talking in terms of Single Streams, or even the 'Onestream'.

In the past the more forward thinking printers and publishers of the day decided to buy music from songwriters for a pittance, sometimes even steal them outright and make all the profit for themselves. Now things are changing beyond belief.

Anyone can make music to a point with the aid of software and electronic instruments that a child could learn and play within minutes. With the increased interactivity involved in many of the new technologies, the PC being the original focal point, most consumers are no longer purely consuming, they are now producing. Be it their own Tivo TV schedule, the play list on their iPod, the answer phone message they recorded themselves. Consumption was never a creative act, but finally it seems technology is enabling individuals to come to that conclusion by themselves.

Eventually few people will purchase entertainment in any form, simply the means to produce it. As part of my Fine Arts Degree many years ago, I specialized in Photo Montage, appropriating and aggregating a variety of disparate images, and manipulating and combining them to form a new and original work. Nowadays few would ever consider going through the rigmarole of cutting and pasting printed matter when a graphics program and the internet can provide vast more choice in subject matter and imagery.

Technology has led our actions, or rather inaction for most of the 20th Century, in the 21st we are witnessing the slow decay of Consumerism itself, and at the beginning the first change we are all both witnessing and providing, is technological manipulation of consumer goods.

As the manufacturers of multimedia devices finally catch up with demand we will witness more and more graphic and sound interactivity to the point that most products will simply enable us to create our own entertainment, as we have in histories past. The only difference is that your Bedroom DJ Mix is now heard by the world rather than an unwilling friend or family member. Local heroes and heroines will be born, down the road from my place are the band Keane, a very successful UK pop band from Battle, Sussex. without the proliferation of social networking technologies I doubt that their meteoric rise to fame would have been as startling.

Other more stark examples are Gnarls Berkley and the Arctic Monkeys, who via the Myspace.com service have become major players in the world music scene. This isn't simply a technological change. The 'Futurism' Arts Movement at the turn of the last century was obsessed with painting fast cars and trains and planes, as much as a young boy might do these days. No one wants to draw an MP3 player, no one wants to write a poem about their Xbox. People want to 'use' them, and they do, all of them.

The idea that materialism can enable anything other than a show of wealth has changed, we no longer have toys, we have tools. Consumption is now lured by the idea of Production, the snake is eating itself.

Within your lifetime, your or someone you know will produce something remarkable, the miraculous is about to become commonplace and the 'Mainstream, obsolete.

The mainstream is diverging into a billion tributaries, the concept of popularity, and eventually mass advertising will dry up, along with monolithic centralized institutions and corporations. We as individuals are finally learning to disagree with each other, we are taking informed and personal choices in our consumption, and eventually the production of our own 'streams'. We fish for ideas, we take those ideas and create our own unique range of arts, entertainment and individual understanding of the world. And when we're bored with our own minds, we trade our goods with others, some like-minded, some not so.

Music, Art, Entertainment, conceived, designed and produced by the individual for the individual. Very much the way we began. Travelling Minstrels, visiting one village and the next, trading music, trading styles, ideas, even new technologies, but for the main part from home.

There never was a mainstream, the concept of the mainstream was conceived for the convenience of unwieldy organizations with little ability or even impetus to change. Like a vast dam, blocking and filtering the river, it is now beginning to crumble, and creative sources and flowing in from all directions, a veritable waterfall of new ideas, sounds and images are about to be born.

Paul Baines - Musician, Singer/Songwriter, Producer and sole creator of OneManBrand. UK-Based Electronica Artist offering free mp3 downloads. Visit http://OneManBrand.co.uk.

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How To Choose The Best Dehumidifier

The dehumidifier is considered as an air conditioner that has coils to remove the moisture from the air. Its coils come with hot and cold and a fan that would let the air conditioner to condense the moisture created by the cold coils of the dehumidifier. It will then produce a dry air that will go through the hot coil to bring back its original temperature.

The dehumidifier is not anymore needed if there is an air conditioner available in the room. The air conditioner may do the process of dehumidifying the moisture in the room. Most households experience some problems when there is too much and too little moisture in the air.

This is the reason why many encounter problems of dry skin and itchy skin. The discomfort of having an air that is too dry may also lead to the cracking of furniture surfaces. The blocking of nasal passages would also be experienced because of the dry air produced by the moisture.

An air that is slightly wet can also cause the same problems on the skin and to the nasal passages. The continuous condensation of the moisture in windows, the expansion of molds, and the cause of rotten wood products is the effect of the dry air that is not removed. That is why it is important to have a dehumidifier in the house. To have an idea on what kind of dehumidifier to choose, here are some dehumidifier purchase costs:

1.It can be an option to have a dehumidifier that is a heat pump. These items are more complex because they are only limited. The prices of these dehumidifiers are affordable. It is advisable to buy when springtime comes where $50 to $100 of savings is offered to buyers in this season.

2.Find a dehumidifier that has a two-speed fan. These units produce less noise and gives low humidity that lessens the efficiency factor. Try to check the units before buying it. Consider the noise it produces if in case the unit will be placed near the bedrooms.

3.Buy units of dehumidifiers that have a rating of 10 L (21 U.S. pints or 2.1 imperial gallon) a day. These units may fit on those small houses that have an average moisture resistance. Their prices may range from $200 to $250 per unit. While those dehumidifiers that have 20 L (42 U.S. pints or 4.2 imperial gallons) a day rating can cost $250 to $300 per unit. These units are best for big and town houses.

4.It is not advisable to buy chemical absorbent dehumidifiers. These units are only suitable for places that have hot and weather climates.

5.Look for the (EF) or the Efficiency factor of the unit. This is the guide to know the amount of the dehumidifiers operation cost. There are provided information on the brochure of the unit where the operators manual can give the instruction on how to get the EF. There is also a label that will indicate the EF if there are no manuals available on the brochure. The label can be found at the back of the water collection bucket section.

This information on dehumidifiers may help buyers how to choose the right unit for their home. Always check the manufacturers reputation on selling the said product. Always look for the quality of the unit and ask for the guarantees and warranties of the unit.

Robert Thatcher is a freelance publisher based in Cupertino, california. He publishes articles and reports in various ezines and provides dehumidifier resources on http://www.justdehumidifiers.info

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